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What are the potential advantages of using virtual environments (VE) to train and study sports skills? How should a VE be evaluated? How important is fidelity, presence, and cost? When is the best time to use a VE in relation to skill level and physical training? Why haven’t VE’s been more widely adopted?
Articles/links:
A review of virtual environments for training in ball sports
Understanding perception and action in sport: how can virtual reality technology help?
Examination of gaze behaviors under in situ and video simulation task constraints reveals differences in information pickup for perception and action Action specificity increases anticipatory performance and the expert advantage in natural interceptive tasks Virtual reality as a tool for the study of perception– action: the case of running to catch fly balls
http://www.stack.com/a/5-pro-athletes-who-believe-madden-and-nba-2k-made-them-better-in-real-life
More information:
My Research Gate Page (pdfs of my articles)
Podcast Facebook page (videos, pics, etc)
Credits:
The Flamin' Groovies - Shake Some Action
BRMC – Too Real
The Detroit Cobras – The Real Thing
Greenhornes – Its Not Real
The Above – You Make it Real
Mark Lanegan - Saint Louis Elegy
via freemusicarchive.org and jamendo.com