Physics World Weekly Podcast

Oscar-winning computer scientist on the physics of computer animation

Dec 23, 2025
Join Pat Hanrahan, an Oscar-winning computer scientist and 3D graphics pioneer, as he delves into the enchanting world of computer animation. He recounts his journey from studying nuclear engineering and biophysics to shaping the visuals at Pixar. Hanrahan explains the complexities of physically-based rendering and the challenges of modeling materials like skin, comparing it to the search for a unified theory in physics. He also discusses the impact of his physics background on his problem-solving approach in creating lifelike animations.
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ANECDOTE

Early Shift From Biology To Graphics

  • Pat Hanrahan started using computer graphics to visualize nervous-system simulations during his PhD.
  • That early work seduced him because it made abstract physics and biology suddenly visible and fun.
INSIGHT

Rendering As A Transport Problem

  • Physically based rendering models light transport to reproduce real-world visual phenomena.
  • Solving lighting becomes a large computational-physics problem often tackled with Monte Carlo transport techniques.
INSIGHT

Subsurface Scattering Is Ubiquitous

  • Most everyday materials are dielectrics so light enters, scatters internally, and exits as subsurface scattering.
  • This explains why skin, hair and many materials look very different from idealized surface reflections.
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