The Book Club

Joanna Kavenna: How To Play A Game Without Rules

Jan 14, 2026
Joanna Kavenna, an inventive novelist known for her philosophical fiction and author of Seven, discusses her unique approach to storytelling and game design. She shares her experience creating a board game that reflects complex community dynamics. The conversation tackles how AI challenges human playfulness and the limits of algorithmic life. Kavenna also explores themes of loss, consciousness, and the humorous balancing act in narrative structures, while embedding real-world memories into her fictional universe.
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ANECDOTE

Testing The Invented Game

  • Joanna made physical mock-ups of the invented game Seven and tried playing them with her children and friends.
  • An artist, Abigail Reynolds, later produced a beautified playable art version of the board.
ANECDOTE

A Back Injury Sparked The Story

  • Joanna began the novel while laid flat with a back injury and imagined a narrator embarking on quests for lost game boxes.
  • The structure grew from that storyteller voice into a novel shaped by game-like episodes.
INSIGHT

Boxes As Philosophical Metaphors

  • Joanna uses the nine-dots problem to frame 'box philosophy' as thinking about how we constrain ourselves conceptually.
  • Her fictional philosopher Alda Jonsdottir critiques the cliché of 'thinking outside the box' by exploring nested boxes of thought.
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