Developing an iPad app with a rich gesture space and unique spatial-zooming visual model is technically challenging. Julia joins Mark and Adam to break down the software engineering behind Muse.
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Show notes
- Xcode
- iOS Simulator
- Swift
- Core Data
- Firebase
- Zoom privacy issue with Facebook SDK
- Ruby
- Postgres
- Heroku
- Choose Boring Technology
- Dataclips
- Gestures as defined by Apple’s Human Interface Guidelines
- Shannon Hughes / Detangling Gesture Recognizers
- The Omni Group
- GestureVisualization
- UIGestureRecognizer
- two-finger scrolling in Muse
- Muse design goals
- card-carry maneuver
- the inbox
- view hierarchy
- loading screens
- open-world games
- stylus swipe from screen edge to switch tools
- UIScreenEdgePanGestureRecognizer
- unix terminal
- ctrl-C to interrupt a program in unix
- state machine