In 2002, Sony’s Team Soho brought cinematic crime drama to gaming with The Getaway, a gritty action-adventure set in the streets of London. In this episode, we explore how studio director Brendan McNamara’s vision evolved from racing prototypes to a full-blown gangster epic inspired by films like Get Carter and Lock, Stock, and Two Smoking Barrels. We discuss the game’s ambitious goal to recreate London block by block, its troubled development, and the immense hype that surrounded its release. Our conversation also covers the series’ sequels, spin-offs, and its surprising afterlife as a hit television show. Join us as we hit the gas and revisit The Getaway on today’s trip down Memory Card Lane.
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