
Dungeon Master’s Block 248: Power of Weird
Apr 7, 2022
Exploring the unconventional and bizarre in D&D campaigns, embracing the weird and memorable elements, getting weird in a campaign or one-shot, sources of inspiration for a weird campaign including 'Sucker Punch' and 'What If', finding inspiration from Skull Kickers, Pokemon, and 'Hitchhiker's Guide to the Galaxy', and inspiration from movies like Monty Python and Galaxy Quest.
Chapters
Transcript
Episode notes
1 2 3 4 5 6
Introduction
00:00 • 3min
Embracing the Weird and Memorable
02:40 • 13min
Getting Weird in a Campaign
16:05 • 12min
Exploring Sources of Inspiration for a Weird Campaign
28:05 • 2min
Finding Inspiration from Skull Kickers, Pokemon, and Hitchhiker's Guide to the Galaxy
29:42 • 2min
Inspiration from Movies and Creating Weird Campaigns
31:29 • 3min
