Dungeon Master’s Block

248: Power of Weird

Apr 7, 2022
Exploring the unconventional and bizarre in D&D campaigns, embracing the weird and memorable elements, getting weird in a campaign or one-shot, sources of inspiration for a weird campaign including 'Sucker Punch' and 'What If', finding inspiration from Skull Kickers, Pokemon, and 'Hitchhiker's Guide to the Galaxy', and inspiration from movies like Monty Python and Galaxy Quest.
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