
The Board Boys Podcast Season Four, Episode Thirteen - Architects of the West Kingdom
Oct 11, 2019
The hosts dive into the strategic world of Architects of the West Kingdom, highlighting its unique worker mechanics and vibrant art. They discuss the pros and cons, including rapid turns and the challenges of player interaction. There's a lively debate about the importance of timing and resource management. Plus, thrilling anecdotes about upcoming Midwest conventions and personal gaming experiences add to the fun. A fitting conclusion to an engaging season, packed with insights and laughs!
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Episode notes
Tapestry Plays Faster Than It Feels
- Tapestry looks simple to teach but can become a long decision-heavy game on first plays.
- Rob and Campbell note income and tapestry card choices cause most early slowdowns.
Campbell Played Tapestry Three Times
- Campbell and Rob played Tapestry multiple times; Campbell played it three times in a week.
- Early plays showed long decisions but growing familiarity shortened turns and increased enjoyment.
Plan Worker Investment Early
- Architects uses a giant pool of 20 workers and escalating placement rewards per spot.
- Use investment on spots and plan resource conversion to build cathedral and buildings efficiently.

