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OUTLINE:
0:00 Intro
0:33 The "brutal" game dev environment
2:11 Current market environment vs. before
3:50 More about Funcraft and the business situation
8:15 Funcraft's biggest challenge
9:40 How do you determine what game to make?
11:52 Biggest lessons and challenges of startups vs. big companies to achieve success
14:54 Challenge of new game dev from big companies
17:20 Lessons for mobile gaming startups in current market environment
19:50 Focus vs. "don't bet the farm"
22:12 Keep going or do you tap out? When to pivot or quit?
26:55 The benefit of just being alive
28:20 Current primary challenges
31:45 Thoughts around selling your company
34:10 Advice to new entrepreneurs in F2P gaming
36:30 Thoughts on current marketing challenges
39:40 Future trends and opportunities
41:50 Final thoughts on state of market and overall market outlook
43:05 How to reach Michael
š EPISODE LINKS:
- Michael Martinez, CEO of Funcraft: https://www.linkedin.com/in/martinezmichaelj/
- FunCraft: https://www.funcraft.com/
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