
Nintendo Voice Chat Was Metroid Prime 4 Worth the Wait? - NVC 791
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Dec 5, 2025 Metroid Prime 4 has finally arrived, and the hosts share their excitement about Samus's latest adventure. They discuss the game's highlights, like impressive dedicated areas and areas that leave something to be desired. The debate touches on the mixed reception of companion characters and how the game’s narrative structures fare. Kirby Air Riders gets glowing reviews for its charm, while indie titles like Indica and Stray Children offer philosophical depths and emotional narratives. Plus, there's buzz about Nintendo's acquisition of Bandai Namco Singapore!
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Highs In Dungeons, Low In Hub
- Metroid Prime 4 mixes self-contained dungeon zones with a weak central open-world hub.
- The dedicated areas deliver classic Prime highs while the desert hub feels padded and underdeveloped.
Prime Embraces Self-Contained Dungeons
- The game intentionally moves away from dense 3D Metroidvania interconnectivity toward Zelda-like self-contained areas.
- That design lets each dungeon genre-shift and shine without bleeding problems into other zones.
Desert Hub Feels Like Padding
- The open-world Soul Valley hub borrows Breath of the Wild shrine ideas but lacks meaningful content.
- Its green-crystal fetch quest and motorcycle feel like padding rather than purposeful design.






