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Software Engineering Daily

Bonus Episode: The N64 Decompilation Scene with Ethan Roseman and Mark Street

May 24, 2024
55:46
Snipd AI
Software engineers Ethan Rose and Mark Street discuss N64 game decompilation, surprising game code discoveries, and tool development in the decompilation scene. They talk about open-source tooling like Splat and Decomp.me, and share insights into the world of decompiling classic video games like Super Mario 64 and The Legend of Zelda.
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Podcast summary created with Snipd AI

Quick takeaways

  • Decompiling classic video games reveals hidden secrets and coding intricacies.
  • Exploring historical significance through decompilation showcases developers' challenges and coding styles.

Deep dives

Decompilation Process Overview

Decompilation involves translating a program's bytecode back into a higher-level programming language like C. The podcast discusses decompiling classic video games, focusing on Nintendo 64 projects like Super Mario 64 and Zelda. Software engineers Ethan Rose and Mark Street share their experiences in the decompilation scene and highlight open-source tooling like Splat and Decomp.me.

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