

Will Cloud Streaming Kill the Videogame Console?
Nov 8, 2024
Joost van Dreunen, CEO of Aldora and an expert in video game market trends, discusses the exciting shift from traditional consoles to cloud streaming. He explores how this technology is enhancing gaming accessibility while highlighting challenges like streaming quality. Van Dreunen compares the gaming transformation to the evolution of movies and television, emphasizing the need for quality content. He also critiques the struggles of traditional gaming strategies, advocating for digital distribution to broaden consumer access in a competitive $5 to $8 billion market.
AI Snips
Chapters
Transcript
Episode notes
Cloud Gaming's History
- Cloud gaming has existed for decades, primarily in the console, PC, and mobile spaces.
- Early attempts faced limitations due to insufficient broadband penetration and technological obstacles.
Microsoft's Cloud Gaming Advantage
- Microsoft leads in cloud gaming due to its existing infrastructure for cloud hosting and data centers worldwide.
- This existing infrastructure makes adding a consumer-focused entertainment service like cloud gaming a natural fit.
Cloud Gaming Market Size
- The cloud gaming market is currently estimated at $5-8 billion annually, which is relatively small within the $250 billion gaming market.
- This smaller market size presents a high-stakes investment scenario for companies.