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Intentionally Blank

Gaming is a Strange Art — Intentionally Blank Ep. 192

Feb 5, 2025
Brandon Sanderson and Dan Wells dive into the curious world of multiplayer gaming, suggesting adult-only lobbies for a more mature experience. They reflect on how games like Magic: The Gathering are evolving, blending creativity with a unique art form. A hilarious heist of $4,000 in sandwiches brings levity as they connect it to quirky gaming culture. The discussion shifts to the challenges and joys new players face, highlighting game accessibility and community learning. They also critique character design and toxicity in popular multiplayer games, proposing ways to enhance player interactions.
30:47

Podcast summary created with Snipd AI

Quick takeaways

  • The podcast highlights the need for moderated adult-only lobbies in multiplayer games to create a safer and more respectful gaming environment.
  • A charity gaming event demonstrates how gaming can foster community engagement and support philanthropic efforts through collaborative play and fundraising.

Deep dives

Charity Storytelling Initiatives

The speaker shares insights about a new storytelling initiative with Wizards of the Coast, where he wrote a story without compensation but maintained full creative control. He aimed to create a narrative that aligned with his vision, leading to some online controversy when the story was released for free but later removed. This culminated in a special charity edition, with proceeds benefiting a good cause, showing a commitment to philanthropy alongside creative expression. The opportunity to sign a limited quantity of these charity editions showcases a blend of artistic freedom and charitable impact.

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