

678: Years-in-Review Revue: 1985 Pt. II
4 snips Mar 24, 2025
Dive into the vibrant world of 1985 gaming! The hosts reminisce about classic arcade hits, like 'Punch-Out!' and 'Gauntlet,' sharing funny personal stories. They explore the transition from arcades to personal computing, spotlighting the Atari 520 ST and Commodore Amiga. Expect discussions on iconic titles such as 'Deja Vu' and the legacy of 'Tetris.' With humor and nostalgia, they investigate the evolution of gameplay mechanics and the cultural impact of video games during this pivotal year.
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Gauntlet Inspiration
- M2's president, Hori, was inspired by Gauntlet.
- He started his company by emulating it because he and his friends were tired of spending money at the arcade.
Cooperative Gauntlet
- Jared Petty recalls playing Gauntlet at an arcade with his uncle.
- He got in trouble for joining a stranger's game, but the stranger welcomed him.
Gradius's Origins
- Konami created Gradius wanting a horizontal Xevious-style shooter.
- It introduced power-ups as a core element to shooting games.