Software Engineering Daily

Fallout: London with Daniel Morrison Neil and Jordan Albon

Jan 15, 2025
Daniel Morrison Neil, who led music composition and voice acting, and Jordan Albon, the lead 3D artist for Fallout: London, dive into their ambitious mod project. They discuss the transformation of Fallout 4 into a post-apocalyptic London, revealing unique British aesthetics and horror influences. The duo shares insights on the challenges of development, from creative collaboration to distribution hurdles, and the importance of community feedback. Their experiences illustrate the passion behind this extensive indie gaming venture.
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INSIGHT

Creation Kit's Limitations

  • Fallout: London was built using Bethesda's Creation Kit, known for being archaic but user-friendly.
  • However, the mod's scale pushed the Creation Kit to its limits, causing technical challenges.
ADVICE

Mod Distribution Platform

  • Consider GOG for distributing large mods due to Nexus Mods' size limits and Steam's complexities.
  • GOG, being DRM-free, offers more control over versions and updates.
ANECDOTE

Next-Gen Update Woes

  • Bethesda's next-gen update for Fallout 4, released two days after Fallout: London's intended release, broke the mod.
  • The update introduced a critical bug affecting NPC performance, hindering a next-gen release for the mod.
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