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Panel 2 – Gaming the System: the enabling aspects of regulation and competition as drivers of business opportunity for the games sector.
Chair: Conn Holohan, Director Centre for Creative Technologies, University of Galway
· Ambre Nicolle: Platform competition and strategic trade-offs for complementors: Heterogeneous reactions to the entry of a new platform
· Alexey Rusakov: First-party complements and value in platform markets
· Maria O’Brien: Ireland’s new Digital Games Tax Credit: the role of the state in supporting the games industry
Notes, extra questions, and further reading:
With thanks to the College of Business, Public Policy & Law for the funds to support this event. The event is also part-funded by the College of Business, Public Policy & Law research fund.
Supported by:
· The University of Galway College (link)
· College of Business Public Policy and Law (link),
· WRAP - developing a sustainable Film, Television Drama, Animation, & Games sector in the West of Ireland (link)
· NEXUS Games Conference - by GamerFest (link)
· IMIRT - The Irish Game Makers organization representing game developers in the Republic of Ireland (link)
· ARDÁN - talent development in Film, TV, Games and Amination.
Thanks to all our presenters, participants, attendees and to the staff in the University of Galway for support including Mary O’Malley, Louise Monahan and Sergei Medvedev. Particular thanks to Professor Geraint Howells, Professor Martin Hogg and Professor Alma McCarthy for trusting this event to us and for all the support.
Acknowledgements
Music
Title: Injection Vapor Games House Beat Shuffle House
Artist: Allen Higgins
Source: a-Fri24Oct2024
License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.
Cover Art
Title: Maria, Alexey, and Ambre
Artist: Allen Higgins
Source: GameChangers_Panel-02
License: CC BY-NC-SA 4.0
Podcast License
Design Talk (dot IE) CC BY-NC-SA 4.0
The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0
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