In this episode, we discuss General Social Agents by Benjamin S. Manning, John J. Horton. The paper proposes using AI agents guided by social science theory and natural language instructions to predict human behavior in novel settings without ad hoc adjustments. By training these agents on human data from related "seed" games, they successfully predict outcomes across a large and diverse set of new games. Their approach outperforms traditional game-theoretic predictions and existing AI models, even exceeding predictions based on published human data in some novel scenarios.