Sound designers create terrifying creature sounds by starting with animal noises and applying creative processing.
Voice actors use extreme vocalization techniques and unconventional tools to bring creature characters to life in video games.
Deep dives
The Evolution of Creature Sounds in Film and Video Games
From King Kong's roar to Godzilla's iconic screech, this podcast episode explores the evolution of creature sounds in film and video games. Beginning with silent films like Nosferatu, the introduction of sound in the late 1920s brought terrifying creatures to life through innovative sound design techniques. Examples include King Kong's roar created by mixing animal growls, and Godzilla's unique roar produced by sliding a glove across bass strings. The podcast also highlights the inventive sound design behind monsters in movies like 'The Thing' and 'The Lord of the Rings', utilizing unconventional sources such as bird calls, pig squeals, and even celery and lettuce. In video games, voice actors often perform creature sounds, utilizing intense energy and vocal strain to bring these characters to life. Voice actors share their favorite days on the job, which involve creating monster sounds that are immensely fun yet significantly more demanding than typical voice acting. The podcast showcases voice actor techniques, including extreme vocalization and metal singing approaches to create monstrous sounds without straining vocal cords. From metal singing to fitness equipment, voice actors employ an array of unconventional tools and techniques to simulate creature sounds, like using resistance bands for struggle sounds and Jello for gory, choking effects. Throughout the episode, the importance of sound design in crafting immersive gaming experiences is emphasized, with examples from games like 'Slay the Spire' and 'Monster Train'. Sound designer Jordan Chin explains the blending of human voice recordings with animal sounds, creative effects, and meticulous processing to create unique creature sounds for games. The ultimate goal of voice actors and sound designers is to enhance the player's gaming experience and bring the characters and story to life.
The Art of Voice-Centric and Textual Sound Design
This part of the podcast delves into the two distinct approaches for creating creature sounds in games: voice-centric and textual sound design. Voice-centric design focuses on capturing voice actors' performances as the centerpiece, highlighting their unique vocal expressions and personalities. For instance, the voice actor for Fledgling Imp in 'Monster Train' brought mischievous charm to the character using creative direction and added sound effects. On the other hand, textual sound design treats the human voice as one element among many, manipulating recordings to generate effects. Examples such as the morsel maker and Serif in 'Monster Train' illustrate how sound designer Jordan Chin employed effects, layering, and additional recordings to transform the raw voice recordings into eerie, ghostly, or imposing creature sounds. Through these approaches, voice actors and sound designers aim to bring characters to life and enhance the player experience in games.
The Magic of Transforming Human and Animal Sounds
The podcast explores how voice actors and sound designers manipulate both human and animal sounds to create creature voices in games. While animal sounds, such as tigers or horses, have been used in iconic movie monsters like the Rancor from 'Return of the Jedi' or Toothless from 'How to Train Your Dragon,' the episode reveals the advantages of using human voices. Voice actors inject their creativity and imagination into creature voices, contributing characters' personalities and backstory to the lore. Sound designers, like Jordan Chin, then incorporate techniques like pitch shifting, effects processing, layering, and manipulation of animal sounds to transform voice recordings into final creature sounds. The podcast highlights a variety of character examples from 'Monster Train,' ranging from cute imps and ghostly figures to fierce bosses, demonstrating the combination of human performances with creative sound design to bring diverse and captivating creature voices to life in gaming.
To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin.