Transcripts available at diceexploder.com
Here near the end of Dice Exploder's larp series, I wanted to have on Caro Murphy (Galactic Starcruiser) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?
And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let's get into it!
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Further reading
Meghan Gardner at Guard Up Adventures
Caro on Imaginary Worlds and then Again
Galactic Starcruiser on Wikipedia
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