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How have researchers used virtual environments to distort reality, disobey gravity, create conflicting feedback, and alter an athlete’s perception in the name of science? How have they effectively brought rate events in sports into the lab?
Articles/links:
Behavior of College Baseball Players in a Virtual Batting Task Perceiving and Acting upon Spaces in a VR Rugby Task: Expertise Effects in Affordance Detection and Task Achievement Virtual reality as a tool for the study of perception– action: the case of running to catch fly balls Catching fly balls in virtual reality: A critical test of the outfielder problem How soccer players head the ball: A test of optic acceleration cancellation theory with virtual reality Saccades to future ball location reveal memory-based prediction in a virtual-reality interception task Virtual Thrower Versus Real Goalkeeper: The Influence of Different Visual Conditions on Performance A Model of Motor Inhibition for a Complex Skill: Baseball Batting How Do Batters Use Visual, Auditory, and Tactile Information About the Success of a Baseball Swing? “As soon as the bat met the ball, I knew it was gone”: Outcome prediction, hindsight bias, and the representation and control of action in expert and novice baseball players How information guides movement: Intercepting curved free kicks in soccer Visuo-motor delay, information–movement coupling, and expertise in ball sportsMore information:
My Research Gate Page (pdfs of my articles)
Podcast Facebook page (videos, pics, etc)
Credits:
The Flamin' Groovies - Shake Some Action
Mark Lanegan - Saint Louis Elegy
via freemusicarchive.org and jamendo.com