In this captivating discussion, Dr. Morrow, an anonymous Moscow-based artist and VRChat worldbuilder, shares insights into his surreal creations like the Organism trilogy and Olympia. He reveals his chaotic creative process, emphasizing art for personal fulfillment over commercial demands. Dr. Morrow dives into the importance of sound design, using audio and weather to enhance player experience in his vast, dreamlike environments. He also reflects on his architectural inspirations and critiques the current trajectory of VR, advocating for more innovative ideas.
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VR Worlds As Walkable Paintings
Dr. Morrow is an alias for an anonymous Moscow-based 2D/3D artist known for VRChat worlds.
He treats VR worlds as paintings you can walk through, blending fine art and architectural visualization.
question_answer ANECDOTE
From Graffiti To Worlds
He discovered VRChat by installing many free VR apps and staying because of its freedom and community.
He began adding graffiti and avatars in a Russian-themed world before making full worlds.
insights INSIGHT
Embrace Chaos In Creation
His worldbuilding process varies and often arises organically rather than from rigid planning.
He embraces chaos: small details spawn new story branches that reshape the project.
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The VRChat worlds by DrMorro are truly incredible. They're vast landscapes made of surreal mash-ups of various architecture styles and symbols that feels like you're walking through a waking dream. His Organism Trilogy (Organism, Epilogue 1, and Epilogue 2) is a true masterpiece of VR worldbuilding. And his latest Ritual is one of the biggest and most impressive single worlds on VRChat that feels walking through a fever dream, and probably the closest thing to Meow Wolf's style of immersive art. And his Raindance Immersive award-winning Olympia was his truly first vast world, and they've been getting bigger and bigger and more impressive ever since. He's got a keen ear for sound design and a sound track that will help set the eerie mood of his sometimes unsettling and liminal worlds. In short, the experience of spending 4-5 hours going through one of DrMorro's worlds is a completely unique and singular experience, as he's in a class of his own when it comes to VRChat world building.
https://www.youtube.com/watch?v=L4AfYsmHQB8
I have long wanted to conduct an interview with DrMorro doing a comprehensive retrospective of his works, but he's an anonymous Russian artist who doesn't speak English. He's only done one other interview with Russian Del'Arte Magazine, but otherwise he's a pretty mysterious and cryptic figure. I managed to got ahold of him through a mutual friend, and he suggested that we do a "19th-century-style written correspondence" where I would send questions over text chat over the course of a week. He would use an AI translator to translate what I said into Russian, and then he would then translate his Russian response back into English. For this podcast, I used the open source Boson AI Higgs Audio with Russian actor Yul Brynner's voice to bring DrMorro's personality to life, but the full transcript of our edited chat is down below if you prefer to read it as I had experienced it.
You can support DrMorro's work through Boosty, and you can support the Voices of VR podcast through Patreon.
Kent Bye: Alright! Can you go ahead and introduce yourself and what you do in the realm of VR?
DrMorro: Hello! The name's DrMorro – or well, that's my alias, to be precise. That's the name I'm known by as the creator of all those strange worlds in VRChat. For now, that's my only real achievement in the VR sphere. Other than that, I'm a 2D and 3D artist, which is my main profession.
Kent Bye: Awesome. Well, this is my first interview that I’ve done via text. Can you give a bit more context for why you prefer to do the interview in this way?
DrMorro: Honestly, I'm a pretty closed-off person, and it's easier for me to write than to talk. It’s just a character trait. Especially since I can't even imagine communicating through a voice translator. When I write, I can at least somehow control the translation. I don't know spoken English, but I manage fine in writing. So, no conspiracy theories. It's just how I'm used to communicating. Though it's strange because by nature, I'm a staunch introvert and I make worlds about total solitude. In ORGANISM, how many entities did you even find there besides the hat-wearing figure? And then suddenly, this popularity falls on me, and constant communication becomes the norm. Aaaahhh!
Kent Bye: Well, I very much appreciate you taking the time to do what you describe as a “19th-century-style written correspondence” with me over the next week or so. And it makes sense that you could have a little bit more control in how you can express yourself via written text through a translator.
Alight. So I always like to hear what type of design disciplines folks are bringing into VR, and so can you provide a bit more context about your background and journey into working with VR?
DrMorro: To put it briefly, my journey is that I essentially work in architectural visualization. But that's more of a day job to keep myself afloat and pay the bills.
My main interest,