Kinda Funny Gamescast: Video Game Podcast cover image

Kinda Funny Gamescast: Video Game Podcast

What Was Cut from the Elder Scrolls Online - A Kinda Funny Gamescast Limited Series

May 9, 2025
Joining the discussion are Matt Firor, studio director at Zenimax Online Studios, and Rich Lambert, game director for The Elder Scrolls Online. They dive into the extensive journey of developing the game, sharing how community feedback has shaped its evolution. The duo emphasizes the importance of passion over profit in game creation and highlights the challenges of crafting immersive environments while balancing player freedom. They also unveil the unexpected rise in player engagement and the impact of housing as a beloved feature in the community.
01:07:38

Podcast summary created with Snipd AI

Quick takeaways

  • The development of The Elder Scrolls Online involved balancing multiplayer mechanics with the essence of the Elder Scrolls universe through iterative design.
  • Extensive research on lore and collaborative storytelling efforts ensured that all narrative elements in ESO aligned with established lore for authenticity.

Deep dives

The Evolution of The Elder Scrolls Online

The development of The Elder Scrolls Online (ESO) has been a long and iterative process, evolving over nearly a decade. The development team initially faced challenges in defining the game’s structure and ensuring that it captured the essence of the Elder Scrolls universe while also being a functional multiplayer experience. They tackled various design considerations, including the tumultuous path of figuring out the game’s mechanics and core gameplay elements, developing the identity of the three alliances, and establishing a cohesive narrative. Central to this creative endeavor was input from both developers and longtime fans, resulting in a game that aspired to balance complexity with accessibility.

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