

What Was Cut from the Elder Scrolls Online - A Kinda Funny Gamescast Limited Series
May 9, 2025
Joining the discussion are Matt Firor, studio director at Zenimax Online Studios, and Rich Lambert, game director for The Elder Scrolls Online. They dive into the extensive journey of developing the game, sharing how community feedback has shaped its evolution. The duo emphasizes the importance of passion over profit in game creation and highlights the challenges of crafting immersive environments while balancing player freedom. They also unveil the unexpected rise in player engagement and the impact of housing as a beloved feature in the community.
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Episode notes
John Cleese Inspires New Character
- Cadwell character was created specifically because they could get John Cleese to voice him.
- His participation inspired the team to expand the story with this new character.
Building Core Game Pillars
- ESO’s core pillars include single-player story, group activities, and veteran content.
- Some features like housing were initially planned but cut at launch due to time constraints.
Leadership Saved ESO Development
- Robert Altman’s belief in the team saved Elder Scrolls Online's development.
- His leadership provided the support and runway needed to keep improving the game despite early challenges.