
The Mobile User Acquisition Show
đŽHow to build genre-defining gaming studios - with Michail âMishkaâ Katkoff (Head of Studio at Rovio, Founder at Deconstructor of Fun)đ
Our guest today is Michail âMishkaâ Katkoff, the Head of Studio at Rovio. Mishka has worked on hit games at Zynga, Supercell, Digital Chocolate and FunPlus - and is the founder of the very popular and very insightful Deconstructor of Fun blog that is very much an authority on the gaming space - I definitely recommend checking it out if you haven't done so already.
In todayâs episode, we ask a very important question - how to build a studio that can make genre-defining hit games. Even though game mechanics are powerful forces, what can truly drive massive and sustainable growth are culture, processes and teams that drive high-performing studios - a perspective that Iâm excited to dig into today. Iâm truly thrilled to get Mishkaâs insights distilled from hundreds of games from tens of studios in our interview today.
Key Highlights:
đ¤ Why is it important to know and understand how to build a successful studio, versus, say how to make successful game mechanics?
đŽ The seven elements that make for a great studio.
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Why âright sizedâ teams are important to a great studio.
đ¨đťâđť Why Mishka values software and art over presentations.
đ¨ Why Mishka considers an art director a key early hire.
â The one common characteristic of unsuccessful games.
đ How engineers, designers and business people on teams look at problems from very different perspectives.
đ Why a PM or businessperson-driven culture can find it hard to release anything genre-defining.
âď¸ How to change the composition and leadership of studio teams as a game matures.
đŻ How to think about being design driven vs. metrics driven.
Check out the full transcript and show notes here: http://mobileuseracquisitionshow.com/episode/how-to-build-genre-defining-gaming-studios-with-michail-mishka-katkoff-head-of-studio-at-rovio-founder-at-deconstructor-of-fun/
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