Our Experience of Working on Moonbreaker - Ep. 76 of Intentionally Blank
Nov 16, 2022
33:29
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Quick takeaways
The concept of magical fruit in Moonbreaker adds depth to the magical system and creates storytelling opportunities by introducing limited resources and difficult choices for characters.
Working on Moonbreaker involved a collaborative process with game designers, artists, and writers to create a cohesive narrative, highlighting the challenge of integrating storytelling and gameplay while maintaining a strong overarching story.
Deep dives
The Magic of Magical Fruit
The podcast explores the concept of magical fruit as a unique and interesting way to access magical talents. The idea of growing fruit trees that produce magical fruit creates an economy and an element of scarcity. The fruit's potency can vary, with different fruits having distinct and discreet effects. The concept of different methods of preparation, such as drying or pickling, adds depth to the magical system. The idea of limited resources and difficult choices for characters enhances storytelling opportunities.
World Building and Story Bible
The podcast delves into the world building and storytelling process behind Moonbreaker, a video game developed by Unknown Worlds. The host discusses working alongside the game designers, artists, and writers to create a cohesive narrative for the game. The challenge of introducing characters while maintaining a strong overarching story is highlighted. The podcast also reveals the collaborative nature of the game development process, with the host providing input on character development and receiving guidance on game mechanics and design.
Balancing Storytelling and Gameplay
The podcast explores the challenge of integrating storytelling and gameplay in Moonbreaker. The host and game designers discuss various approaches to incorporating the narrative into the game, including the use of audio dramas. The importance of finding the right balance between revealing lore and allowing players to control when they engage with the story is emphasized. The podcast also touches on the significance of keeping the story accessible to players, while gradually introducing terms and world-building elements.
The Excitement of Collaboration
The podcast highlights the experience of collaborating with the game development team on Moonbreaker. The host expresses admiration for the talent and expertise of the team members and discusses the mutual learning process that takes place between game designers and storytellers. The podcast reveals the willingness of the team to support and consider new ideas, while also acknowledging the challenges of meeting deadlines and managing expectations within the industry. The potential for future crossovers between gameplay and storytelling is mentioned as an area of excitement and innovation.