
Nintendo Voice Chat Metroid Prime Trilogy Retrospective - NVC 790
Nov 28, 2025
The panel dives deep into the iconic Metroid Prime Trilogy, reminiscing about its groundbreaking first-person shift and Retro Studios' creative process. They share fond memories of the atmospheric design and the impact of motion controls in Prime 3. The conversation highlights how Metroid Prime 2's dark world has aged gracefully despite its divisive reception. Finally, excitement builds for Metroid Prime 4 as they reveal their hopes for stunning visuals and engaging puzzles in the upcoming installment.
AI Snips
Chapters
Books
Transcript
Episode notes
Prime Reinvented Metroid For 3D
- Metroid Prime reimagined a 2D franchise as a first-person adventure and set a new visual and design bar for Nintendo collaborations.
- Retro Studios balanced American FPS roots with Nintendo's design language to preserve Samus' identity in 3D.
Third-Person Morph Ball Was A Design Win
- The morph ball was deliberately shown in third person to showcase Samus' suit and provide clearer navigation.
- That design choice influenced how Prime preserved franchise identity while adapting to first-person play.
Visors Became A Detective Toolkit
- Metroid Prime introduced visors and environmental cues that became staples for detective-style first-person exploration.
- Those systems let players learn world rules without explicit tutorials and inspired later games' 'detective vision.'


