
1Upsmanship 1Upsmanship: The Last of Us (Feat. Tom Reimann)
May 31, 2022
Tom Reimann, discusses gameplay mechanics and story of The Last of Us, expressing frustration with lack of multiple solutions. The DLC revealed a more refined version of the game. Debate on game's length and financial implications. Effects of creating sequels and controversy over likeness. Opinions on its artistry and narrative, comparing it to Zelda and Mario. Annoyance with waiting for rain and tension between games and stories.
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Story Over Zombie Tropes
- The Last of Us pairs a cinematic, character-driven story with stealth survival mechanics centered on fungal 'clicker' enemies.
- That storytelling elevates it above typical zombie media and makes the narrative the game's primary strength.
Gameplay Interrupts Narrative Flow
- Tom Reimann argues the gameplay interrupts the story with tedious stealth and basic crafting loops.
- He says those repetitive mechanics often frustrate players who mainly want to see the narrative continue.
Cinematic Pacing And Quick Restarts
- Michael Slam sees Last of Us as a strong movie-like experience where fast reloads and tight checkpoints help maintain momentum.
- He grades gameplay B but values the story highly, calling it among gaming's best.
