Remap Radio

Remap Interview: Summer Game Fest (Part 3)

Jul 1, 2024
Join Ben Ruiz, the creative mind behind Bounty Star, as he shares insights on mechs and intimate pilot dynamics inspired by Monument Valley. Chelsea So Howe delves into the engaging design of Hello Kitty Island Adventure, highlighting player feedback in live service. Petter Magnussen discusses the passion behind SteamWorld Heist 2 and why sequels are essential for unfinished ideas. Emmerich Toa reveals how Cairn's design reflects the thrill of climbing and real-life alpinism. A treasure trove of gaming passion awaits!
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INSIGHT

Desert Setting Shapes Mechanics

  • Monument Valley's vast, mythical desert landscape locked in Bounty Star's aesthetic and gameplay direction.
  • Ben used the lonely highway and spires as a natural fit for base-building and survival mechanics.
INSIGHT

Mechs Scale With Emotional Depth

  • Ben Ruiz sees mechs as a metaphor that scales from childhood fascination to mature storytelling.
  • Bounty Star zooms tightly on a single pilot to make mechs feel personal and relatable.
ADVICE

Balance Data With Player Sentiment

  • Use both data and community anecdotes to judge live-service features, not metrics alone.
  • Prioritize player joy over raw engagement numbers to build sustainable relationships.
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