The Stack Overflow Podcast

Building AI for consumer applications isn’t all fun and games

13 snips
Sep 2, 2025
Kylan Gibbs, CEO of Inworld and former DeepMind researcher, dives into the world of interactive AI for virtual realities. He discusses the technical challenges of creating immersive gaming experiences while prioritizing user accessibility and experience. The conversation touches on developing a universal AI runtime for various platforms and the optimization of AI for mobile applications. Gibbs emphasizes a human-centered approach in AI development and the importance of involving users in the creation process to enhance relevance and usability.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
ANECDOTE

From Consulting To DeepMind To Consumer AI

  • Kylan Gibbs described his path from consulting to DeepMind and then moving into applied AI product work at Google.
  • He explained that work there showed LLMs quickly flowed into enterprise and raised the question of making them work for consumers.
ANECDOTE

Founding Inworld From Google Connections

  • Kylan told how he met his co-founders from API.AI at Google and saw opportunity in games and virtual worlds.
  • They founded Inworld to bring conversational AI into characters to make virtual worlds more interactive and social.
INSIGHT

AI Should Facilitate, Not Dominate

  • Kylan argues AI should facilitate actions in an experience rather than be the center of attention.
  • Successful uses embed AI as co-players or facilitators that enhance social interaction and gameplay.
Get the Snipd Podcast app to discover more snips from this episode
Get the app