Remap Radio 18 - Austin Walker May Eventually Discuss Dragon's Dogma 2
Sep 29, 2023
auto_awesome
The podcast features guest Austin Walker discussing various topics including sports, layoffs at Epic Games, and the failed unionization drive at a Corsair factory. They also touch on late summer treats, weird AI-generated Chicago Bears merchandise, and eventually dive into their discussion about Dragon's Dogma 2.
Unity has revised its runtime fee policy, exempting games built on Unity personal and raising the cap on installs and revenue thresholds.
Corsair's acquisition of Scuf Gaming caused controversy due to its previous runtime fee policy, which has now been revised.
Jim Ryan has announced his departure as CEO of Sony Interactive Entertainment after 30 years with the company.
Dragon's Dogma 2 features improved gameplay mechanics, engaging side content, enhanced visuals, and a focus on customization and player choice.
Deep dives
Unity updates their runtime fee policy
Unity has released an open letter to the community outlining changes to their runtime fee policy. The runtime fee will now only apply to games built on Unity personal, with the cap increased to 200,000 installs and no fee for games with less than a million dollars in revenue in 12 months. However, the policy still remains in place and will be implemented in the next version of Unity released in 2024.
Corsair makes changes to Unity's developer fees
Corsair's acquisition of scuf gaming has caused controversy among developers. While Corsair previously implemented a runtime fee policy, it has now backtracked on some of its changes due to backlash. They have eliminated fees for games built on Unity personal, raised the cap on installs, and exempted games with less than a million dollars in revenue. However, the policy remains in place for future releases of Unity.
CEO Jim Ryan steps down from Sony
Jim Ryan, CEO of Sony Interactive Entertainment, has announced his departure from the company. Ryan has been with Sony for 30 years and oversaw the PlayStation brand. He will be replaced by Hiroki Tōtsuki, who has been with the company since 1987.
Dragon's Dogma 2: A Closer Look at the Gameplay
The gameplay in Dragon's Dogma 2 feels snappy and punchy, with improved animation and combat mechanics. The Archer class offers a unique experience, with Legolas-like moves and the ability to dive kick and shoot arrows mid-air. The game retains its simulation elements, such as camping and the impact of darkness on visibility. The graphics and animation have been upgraded, adding more fidelity and detail. Other improvements include a refined combat system and the inclusion of hybrid classes. The game is still true to its Dragon's Dogma roots, while also appealing to a wider audience. Dragon's Dogma 2 is set to release in the spring of next year.
Improved writing and character dynamics in Cyberpunk 2077's 2.0 update
The latest update to Cyberpunk 2077 has brought significant improvements to the game, particularly in terms of writing and character dynamics. Side quests and gigs now offer more interesting and meaningful experiences, with better setups, executions, and payoffs. The writing feels more consistent, and choices and decisions feel impactful. The reworked skill trees add depth and allow for more interesting character building decisions. The new armor system, which divorces armor stats from cosmetics, is a welcome change, allowing players to create unique and stylish looks without sacrificing stats. Overall, the 2.0 update has revitalized the game and leaves players excited for a potential sequel that can build on these improvements.
Dragon's Dogma 2 showcases improved mechanics and engaging side content
Dragon's Dogma 2 is a highly anticipated sequel that introduces improved gameplay mechanics and engaging side content. The developers have focused on making the side quests and gigs more exciting and meaningful, with refined writing and better setups and payoffs. The new armor system, which decouples armor stats from cosmetics, allows for more customization options and builds without sacrificing functionality. The game's visuals have been enhanced, with beautiful lighting and realistic character designs. Players can expect a dense and immersive world, filled with unique characters and challenging encounters. The success of Dragon's Dogma 2 lies in its ability to build on its predecessor while delivering a fresh and captivating experience.
Ren and Austin provide insightful perspectives on game design
Ren and Austin, both highly talented and respected individuals in the gaming industry, have shared their valuable insights on game design and their experiences playing popular titles. Ren's focus on narrative and attention to detail in creating engaging experiences has led to thought-provoking discussions and essays. Austin's expertise in unpacking game mechanics, storytelling, and cultural contexts has made him a trusted voice in the industry. Both individuals continue to contribute thought-provoking content and are beloved by listeners and readers alike. Their contributions add depth and nuance to conversations about game design and development.
It's Dragon's Dogma 2 day at Remap as the gang welcome back Austin Walker and bid farewell to Ren but first they have to have a little sports talk. Then they will discuss Dragon's Dog—Wait, what's this? A Jack Ryan, Jr. series of novels? What is the latest news of the Clancy-verse? With those subjects dealt with the gang tackles the wave of layoffs in the industry, including the massive bloodletting at Epic, and talk about the (regrettably unsuccessful, since recording) unionization drive at a Corsair factory in Georgia. But after the news that gang is well and truly ready to talk about Dragon's Dogma.... actually did you know Ren and Austin attended the event together and enjoyed the cool early autumn air outside before playing Dragon's Dogma 2? What are your late summer / early autumn treats? How do you feel about crocs? How do you think it would go with some weird AI-generated Chicago Bears merchandise? As the show crosses the two hour mark, the conversation finally gets Ren and Austin into their actual demo session. Can they talk about the game before Austin has to leave for other commitments? Can Austin get a word in about Armored Core and Cyberpunk? Listen to find out!