

Portal
Sep 25, 2023
The podcast discusses the innovative and lasting popularity of the game Portal, its non-violent gameplay, and breakout success. It explores the connection between Digi Pin and Nintendo, and the creation of Narbacular Drop involving portal mechanics. The chapter also delves into the origins and early development of Portal, including surprise meetings and opportunities at Valve. The development process of Portal 2, challenges faced, playtesting, and visual communication within the game are also explored. Cut mechanics, hidden endings, tie-ins with other Valve games, and the success of Portal 2 in bringing comedy to the medium are also discussed.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9
Introduction
00:00 • 2min
The Innovation and Lasting Popularity of Portal
01:36 • 18min
The Connection Between Digi Pin and Nintendo & the Creation of Narbacular Drop
19:06 • 2min
From Narbacular to Portal
20:44 • 5min
Portal 2 Development and Playtesting
25:22 • 20min
The Development of Portal 2
45:30 • 18min
Cut Mechanics, Hidden Endings, and Aperture Labs
01:03:56 • 2min
Discussing Pacific Rim, Quotes about Comedy in Video Games, and the Success of Portal
01:05:49 • 2min
Comedy Games and 3D Puzzlers
01:07:55 • 4min