The Indie Diarist

Why Not AI: Top Game Dev Learnings from Tabletop Design, Crafting Worlds, and Eldritch Lore! - Indie Diary #67

Apr 7, 2025
Join Tim Wiseman, a game writer and designer from Why Not AI, as he dives into the world of narrative RPGs, particularly his creation, HPL: Nyarlathotep Rising. Discover how Tim's background in tabletop design influenced his game, including the challenges of creating branching narratives and meaningful player choices. He shares insights on narrative structure using multiple perspectives, and what tabletop creators can learn from video game design. Tim's passion for storytelling shines, emphasizing the importance of knowing your characters.
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ANECDOTE

From Tabletop Scenario To Video Game

  • Tim entered computer game design via tabletop RPG scenario writing after Chaosium accepted his work.
  • His scenario Tatters of the King was translated into multiple languages and launched his crossover into digital games.
ANECDOTE

Early Gaming Roots In Clubs And Chess

  • Tim recalled early immersion in gaming clubs playing D&D, Cosmic Encounter, Traveller and more in London.
  • He also played competitive chess and balanced multiple gaming passions throughout his life.
INSIGHT

Decision Trees Balloon Quickly

  • Decision trees explode combinatorially and demand rigorous design to keep outcomes meaningful.
  • Tim built bespoke tools with developers to control branching and ensure each choice felt consequential.
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