RPG Reanimators

S1:E35 – Realism, Verisimilitude, and Pulp in TTRPGs - Consultation

Feb 4, 2025
The hosts dive into the clash between realism and explosive pulpiness in RPGs. They explore how tone and humor can shape player experiences, emphasizing the need for flexibility. Discussions revolve around the balance of mechanics and narrative, particularly with firearms and resource management. They also tackle the challenges of running games like Delta Green, where bureaucratic gameplay can clash with gritty realism. Communication and feedback emerge as vital tools for enhancing group dynamics and ensuring an enjoyable experience.
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INSIGHT

Understanding Verisimilitude

  • Verisimilitude means creating a believable world matching the game's tone and system for player immersion.
  • It requires GM effort and player suspension of disbelief; sometimes this conflicts with real-world physics or details.
INSIGHT

Spectrum from Realism to Pulp

  • Different GMs lean on a spectrum from grounded realism to explosive pulp action based on system, players, and story.
  • Lex prefers grounding for player immersion; Alex prefers pulpy action for fun and excitement.
ADVICE

Check Player Tone Mid-Game

  • Always check in with players mid-game if tone or pacing seems off.
  • Use additional session zeros if needed to recalibrate expectations and improve group enjoyment.
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