

How Growth Is Killing Video Games
44 snips Mar 5, 2025
In this engaging conversation, Gita Jackson, a games journalist and co-owner of Aftermath, teams up with fellow journalist Nathan Grayson, author of 'Stream Big.' They discuss how the relentless drive for growth is harming the gaming industry and leading to layoffs. The duo delves into how fandom culture can breed extremism and share how Aftermath approaches journalism differently. Despite industry challenges, they celebrate the creativity and brilliance of new games being developed, emphasizing the importance of storytelling and artistic integrity.
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Fewer, Bigger Games
- Many game companies are pivoting to develop fewer, larger games, mimicking a hits-driven model.
- This approach prioritizes potential blockbusters, but layoffs often result if these projects fail.
Defining a "Hit"
- Defining a "hit" in gaming often involves achieving inescapable cultural impact, similar to Hollywood blockbusters.
- This mindset prioritizes widespread recognition, like that of Fortnite or Elden Ring, over consistent profitability.
Bioshock Infinite Example
- Bioshock Infinite exemplifies the flawed "hits-driven" model: despite critical acclaim and commercial success, its studio closed.
- The high development costs often outweigh profits, even for successful games, leading to instability.