
Danny and Jon
Gamifying Education
Sep 23, 2023
The podcast explores the perception of video games in education, personal experiences with gaming, and the complexities of motivation. They discuss the importance of context in gaming and challenge the notion of gaming as inherently good or bad. The concept of cognitive load and its impact on information processing is also discussed, along with the challenges of teaching shoelace tying.
56:21
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Quick takeaways
- Video games are not inherently good or bad, their impact depends on usage and individual circumstances.
- Gaming can be a platform for developing problem-solving abilities and strategic thinking skills.
Deep dives
The role of nuance and context in discussions about video games
The podcast explores the importance of considering nuance and context in discussions about video games. It emphasizes that whether video games are good or bad depends on how they are used. It compares the conversation about video games to the debate surrounding phone bans in schools, highlighting that the impact of video games varies based on usage and individual circumstances. The speaker argues that blanket statements about video games being universally bad or good are oversimplified and don't capture the complexity of the topic.
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