Twenty Thousand Hertz

The Sound of Fallout: From Iconic Games to Prestige TV

42 snips
Dec 3, 2025
Mark Lampert, audio director at Bethesda, reveals the secrets behind the immersive sound design of the Fallout franchise. He shares how they crafted iconic sounds like the Pip-Boy clicks and weapon blasts, ensuring they resonate with both gamers and viewers. The conversation delves into the fine balance of maintaining authenticity while reimagining sounds for television. From realistic mechanics to the emotional power of sound, Lampert highlights how sound deeply influences storytelling and player experience in the apocalyptic world.
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ANECDOTE

Meeting That Launched A Career

  • Dallas Taylor met Mark Lampert after cold-emailing him and ended up mixing the Fallout New Vegas trailer.
  • That one meeting led to dozens more projects across Fallout and other game franchises.
INSIGHT

Analog World Builds Credibility

  • Fallout's soundscape relies on analog, industrial textures rather than sleek sci-fi tones.
  • Designers craft huge beds of believable ambience and reserve exotic processing for standout moments.
ADVICE

Keep Repeated Sounds Unobtrusive

  • Design common, repeatable sounds to be plain so they don't annoy players through repetition.
  • Reserve complex, attention-grabbing processing for rare events so they retain impact.
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