

#034 - Brain Oriented Programming with Philip Winston
5 snips Jan 1, 2024
Philip Winston, a software engineer with a storied history, discusses the pros and cons of object oriented programming. They also explore topics such as guitar hero, implementing realism in video games, and the limitations of human memory in coding. Additionally, the chapter delves into attributes in programming and the concept of split and merge for problem-solving.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 3min
Previous Experiences in Data Engineering and Game Development
03:00 • 2min
The Difference Between Guitar Hero and Rock Band
04:43 • 3min
Implementing Realism in Sci-Fi Elements and the Shift in Programming Industry
08:03 • 2min
The Limitations of Human Memory
10:09 • 19min
Attributes in Programming: Understanding Data Members and Fields
28:56 • 17min
New Structures and Classes in Programming
46:03 • 9min
Split and Merge: Breaking Down Complex Tasks
55:21 • 17min