

507: Ian Elsner & His Stick of Gum PC
Oct 27, 2019
Ian Elsner, a museum exhibit creator and developer, shares his innovative work using Apple devices to create interactive experiences for education. He reveals how he combines an iPhone SE, iPad Pro, and Intel Compute Stick for engaging learning exhibits. The conversation dives into game design principles in education, exploring how technology like simulations enhances understanding. Elsner also discusses remote access tools for seamless transitions between devices and shares insights on maximizing productivity with various apps.
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Museum Interactive Origins
- Ian Elsner's interest in game design theory and educational design led him to create museum interactives.
- His first project involved using Microsoft Kinects to simulate bird flight, turning a learning experience into a game.
Gamifying Museum Exhibits
- Applying video game strategies can make museum exhibits more engaging and educational.
- Turning learning into a game by setting objectives and incorporating competition can be very effective.
On-Site Programming
- Complete most programming work before arriving on-site.
- On-site work should focus on configuration and minor tweaks, not major code rewrites.