The hosts discuss their confusion over emoji descriptions and their vacation in Pulia, Italy. They express frustration with the inconsistency in naming places and discuss the perception of links and the iOS 17 beta. They analyze a desk setup, discuss desk preferences, and talk about using a Microsoft Surface as a main computer. They highlight the improved performance of their new setup. They delve into the features of 'Starfield' game and discuss forgotten games, the impact of COVID on the game industry, and upcoming Rickeys.
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Quick takeaways
The Surface Pro 9 served as a versatile computer, offering the convenience of a tablet and the functionality of a laptop with a wide range of apps and a built-in kickstand.
While the Surface provided a decent tablet experience with multitasking capabilities and additional tools like Windows PowerToys, it fell short compared to an iPad in terms of touch optimization, stylus performance, design, and battery life.
Adding an eGPU to the Surface allowed for gaming on a larger screen, although performance was limited due to Thunderbolt bottlenecks. The ability to switch between tablet and gaming modes provided convenience and versatility.
Deep dives
Using the Surface as a Convertible Tablet
During a 6-month experiment, the Surface Pro 9 served as a versatile computer that could be used as a tablet or laptop. The Windows operating system allowed for a wide range of apps and flexibility in multitasking. The built-in kickstand was a convenient feature, and the ability to connect to a Thunderbolt-supported monitor made it easy to switch from a desktop to tablet setup. The eGPU setup provided an opportunity for gaming on the Surface, although there were some performance limitations due to Thunderbolt bottlenecks. Overall, the experiment with the Surface as a convertible tablet was enlightening and helped improve understanding of the Apple ecosystem's appeal.
Pros and Cons of the Surface as a Tablet
Using the Surface as a tablet had its benefits, such as the ability to run multiple web browsers and modern or legacy apps. The multitasking capabilities were impressive, especially with the help of additional tools like Windows PowerToys. However, the tablet experience on the Surface was lacking compared to an iPad. Windows optimization for touch usage and stylus performance fell short, and the overall feel and design of the tablet experience was not on par with Apple's offerings. Additionally, the Surface's battery life was subpar, and the tablet form factor sometimes caused issues with rotation and functionality.
The Experience of Gaming with an eGPU on the Surface
The addition of an eGPU to the Surface allowed for gaming on a larger screen. The performance was not as good as a dedicated gaming PC due to Thunderbolt bottlenecks, but it provided an enjoyable gaming experience nonetheless. The ability to switch between tablet and gaming modes was a unique feature of the Surface and offered convenience and versatility. The experiment with the eGPU on the Surface sparked an interest in eGPUs, despite their limitations and compromises.
Lessons Learned and Appreciating the Apple Ecosystem
The experiment with the Surface served as a valuable learning experience. It highlighted the advantages of the Apple ecosystem, including superior displays, a well-optimized app ecosystem, and tight hardware-software integrations. The Surface's shortcomings in terms of tablet experience, app selection, and performance bottlenecks reinforced the appreciation for Apple's approach to design and user experience. The experiment ultimately led to a reaffirmation of the preference for the Apple ecosystem and a deeper understanding of its appeal.
Mixed Feelings about Windows and Apple
The speaker discusses their experience using Windows and Apple devices, expressing both positive and negative aspects of each. They mention the Windows Power Automate as a useful tool with sub-routines and templates, but criticize its aesthetics. They also express appreciation for Apple's shortcuts and suggest that Apple should consider implementing certain features and improvements from Windows.
Excitement and Plans for Starfield
The speaker expresses excitement and mixed feelings about the upcoming game Starfield. They mention the massive size of the game and its focus on space exploration, building, and combat. They plan to play it on both Xbox and PC, with the potential of also playing it on the Steam Deck. They mention their desire to stream the game and their overall hype for Starfield's release.