This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history.
Tune in to Ibele and Tillmann to hear:
*What Tillmann did that led to Harold Halibut to getting funded
*How Tillmann kept motivation on a ten-year project (with no end in sight)
*How big of a team is needed to develop an indie video game
Social Links:
*Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/
*Check out Tillman’s website: https://mousemou.se/
*Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
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