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Our guest today is Michael Jessen, Senior User Acquisition Specialist at Socialpoint. I’m excited for this episode because Michael’s team does something in-house that very few teams do, which is make playables. This is something that they do at significant volumes - and have seen massive performance from - and I’m thrilled to dive into their experience today.
Key Highlights:
đź’ˇWhat inspired Michael and his team to look at in-housing playables.
đź“„What teams and resourcing are required to in-house playables.
đź’»How templates and variants are defined for each game.
đź› What the most important elements to test are.
🔌What the inputs - and the outputs of the playable tool are.
đź“ŠHow Michael and his team measure performance of playables - and the key metrics they track.
📉How metrics can help identify drop off points in playable.
⚠️The challenges of making in-house playables for smaller companies
âś…How videos, playables, end cards and in-game experiences can be a single unified experience.
📲What the impact of in-housing playables has been.
Check out the full transcript and show notes here:
https://mobileuseracquisitionshow.com/episode/how-to-in-house-playable-production-with-michael-jessen-senior-user-acquisition-specialist-at-socialpoint/
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