Think Like A Game Designer

Justin Gary — 5 Lessons From 15 Years (#90)

15 snips
Aug 21, 2025
Celebrating 15 years of Ascension, Justin Gary shares lessons learned from transforming a prototype into a global sensation. He emphasizes the importance of rapid prototyping and iterating designs quickly. Community engagement plays a crucial role in developing gameplay that caters to both casual and hardcore players. Reflecting on his journey, Justin discusses decision-making and communication strategies that can elevate aspiring game designers. A blend of personal anecdotes and insightful tips makes this an inspiring listen for creators.
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ANECDOTE

From Shuffled Dominion To Store Shelves

  • Justin started Ascension by shuffling Dominion cards and iterating with Sharpie prototypes.
  • That daily ugly-playtest cycle got the game from idea to shelves in under 18 months.
ADVICE

Prototype Fast And Keep It Ugly

  • Prototype ugly and iterate every day to find the fun quickly.
  • Keep prototypes disposable so you can fail fast and change designs without regret.
ADVICE

Cut Before You Add

  • When a mechanic causes more friction than benefit, cut it before adding bandaids.
  • Save removed ideas for later expansions instead of piling complexity into the core game.
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