

he made a game and it should not have worked
Aug 2, 2025
Two developers behind Contract Rush DX share the ups and downs of game creation, reflecting on their journey from simple web games to a full release. They candidly discuss the emotional pressures of public reception and the value of playtesting feedback. The conversation emphasizes innovation in the evolving gaming industry and the necessity of community engagement. Listeners are treated to insights on crafting thoughtful questions that spark deeper discussions, both in media and personal interactions.
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From Jam to Full Game Expansion
- The game started as a 10-day game jam side project with a single level and boss battle.
- This small beginning laid the foundation for the expanded version, Contract Rush DX, which grew far beyond its origins.
Adding Characters Changes Everything
- Adding a second character fundamentally changes game systems and balance.
- Expanding gameplay requires refactoring and scalable systems, complicating development.
Healthy Financial Goals for Launch
- A successful launch means making enough to buy two Nintendo Switch 2 consoles.
- Moderate financial goals kept the project low-stress and manageable for the developers.