WorldCraft Club

67 - Weeding your World with Seth Ring

Sep 2, 2023
Join Seth Ring, a worldbuilder and creative guru, as he explores the art of weeding your creative projects. He likens worldbuilding to gardening, discussing how to identify and remove distracting 'weeds' from your narrative. Seth emphasizes the importance of focusing on your core concept, using examples like Dune to illustrate how eliminating unnecessary elements can enhance storytelling. He highlights the value of community feedback and maintaining a notebook for strong ideas, encouraging creators to trim distractions for a cohesive vision.
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INSIGHT

Worldbuilding As Garden Craft

  • A garden analogy frames worldbuilding as ordering natural creativity into a crafted experience for visitors.
  • A 'weed' is any idea that grows where it shouldn't and disrupts the intended feeling of the setting.
ANECDOTE

Dune's Computer-Free World

  • James uses Frank Herbert's Dune as an example where computers were removed to focus on ecology and people.
  • That removal served the novel's core concept by avoiding distraction from the ecological theme.
ADVICE

Ruthless Elimination Of Distracting Ideas

  • Be ruthless: if an idea distracts from your core concept, set it aside or remove it now.
  • Save persistent ideas for later worlds rather than derailing the current project.
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