

Creator And Lead Developer Of Lutris | Mathieu Comandon
Jan 19, 2024
Mathieu Comandon, creator and lead developer of Lutris, discusses the evolution and goal of Lutris in making gaming on Linux accessible and preserving it for the future. They also touch upon the challenges of Linux gaming, anti-cheat systems, the beginnings of Lutris, advancements in recreating gaming consoles with FPGAs, the Pyra device, gaming capabilities of the Steam Deck, upcoming release of HDR on the desktop for Plasmo, native versions of game launchers, challenges of running older versions of Android, and ways to get involved with Lutris.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13
Introduction
00:00 • 2min
The Evolution and Goal of Lutris: Making Gaming on Linux Accessible and Preserving it for the Future
01:30 • 3min
Challenges of Linux Gaming and Anti-Cheat Systems
04:17 • 16min
The Beginnings of Lutris
20:19 • 8min
Creating a New Project
28:45 • 27min
The Advancements in Recreating Gaming Consoles with FPGAs
55:28 • 14min
The Pyra: A Cool-Looking Portable Linux Desktop
01:09:55 • 4min
Gaming Capabilities of the Steam Deck
01:13:55 • 22min
Upcoming Release of HDR on the Desktop for Plasmo
01:35:31 • 13min
Native Versions of Game Launchers
01:48:22 • 6min
Challenges of Running Older Versions of Android
01:54:28 • 2min
Getting Involved with Lutris
01:56:11 • 8min
Supporting Lutris and Announcement of Scale Expo
02:03:46 • 4min