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Tracy Fullerton and Matthew Farber, "The Well-Read Game: On Playing Thoughtfully" (MIT Press, 2025)

May 9, 2025
Tracy Fullerton, a Professor at USC and director of the Game Innovation Lab, and Matthew Farber, an Associate Professor at the University of Northern Colorado, discuss the innovative concept of the 'Well-Read Game.' They explore how gameplay transcends traditional mechanics, emphasizing emotional engagement and personal narrative. The conversation delves into how games can serve as a medium for social commentary, the importance of player agency, and the intersection of gaming with literature. Their insights encourage a deeper understanding of the interpretive experiences players create.
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INSIGHT

Experience Over Outcome

  • The well-read game concept shifts focus from outcomes to the emotional experience of play.
  • It emphasizes the personal, interpretive nature of interactions between player and game.
INSIGHT

Game as Meeting Event

  • The game is a meeting between player and game object, creating a unique event.
  • This event is a literary experience separable from the game's rules or code.
ANECDOTE

Player Meets Game Illustration

  • A diagram depicts a player with life experiences shaking hands with a game controller.
  • Thought bubbles show the player's emotional response, system thinking, and critical reflection as key to reading games.
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