
Mograph Podcast Ep 454: Special Guest Brandon Clements
Oct 22, 2025
Brandon Clements, a visionary CG artist and founder of Glass Hand Studios, dives into the world of Blender and Unreal Engine. He shares insights on developing Geometry Nodes-based tools, revolutionizing motion-graphics workflows. Brandon discusses the exciting features of Blender 5.0, AI's impact on creative processes, and the evolving dynamics in software pricing. His expertise also covers real-time tech advancements and how studios are adapting to changing tools. Get ready for a fascinating journey into the future of 3D design!
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Episode notes
Road Trip To Beeple's Event
- Brandon and Matt reconnected after meeting at Beeple's event and shared stories about that experience.
- Brandon described driving through countryside to Beeple's studio and enjoying the creative atmosphere.
Blender's Keyboard Workflow Accelerates Work
- Brandon values Blender's keyboard-driven workflow for speed and efficiency.
- He credits Geometry Nodes for enabling powerful procedural workflows without external plugins.
Ship Open Geometry Nodes Tools
- Build the add-on inside Geometry Nodes so users can inspect and modify it freely.
- Ship it affordably and let users save and extend assets via Blender's Asset Browser or a network drive.

