

Hundred Dungeons and the OSR! (MD 234)
Mar 26, 2025
Graham Ward, an RPG designer known for his creative work on Hundred Dungeons, joins the discussion to share insights about blending OSR mechanics with traditional gameplay. They delve into the importance of class roles and the impact of resting on player engagement. With a keen focus on node-based storytelling, Graham emphasizes enhancing exploration and narrative. They also explore themes of vulnerability in game design and practical tips for creators on shipping their RPG products, all while addressing real-world issues reflected in their games.
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Class Role Guidance for New Players
- Consider providing new D&D players with clear class roles.
- This helps them understand their party role and make informed character choices.
Discouraging Frequent Rests
- Encourage players not to rest after every encounter by presenting choices with time limits.
- Let players manage their resources and face consequences for resting.
Living Greyhawk's Curated Content
- During Living Greyhawk, campaign materials were disassociated from current releases.
- A lengthy review process vetted new content, with some being approved, unlocked, or banned.