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Data Engineering Podcast

A Look At The Data Systems Behind The Gameplay For League Of Legends

Nov 21, 2022
In this podcast, Ian Schweer shares his experiences at Riot Games in supporting player-focused features in League of Legends. He discusses the challenges of building useful data products on top of a legacy platform and the constraints his team faces. The podcast also explores data management and collaboration in game development, as well as the data systems architecture for League of Legends gameplay. Additionally, the speakers discuss reducing onboarding overhead and challenges in data platforms and systems, lessons learned, and the need for improved tools in data management.
01:01:29

Podcast summary created with Snipd AI

Quick takeaways

  • The data engineering team at Riot Games overcomes challenges of working with legacy systems and resource constraints to build machine learning models and improve player matchmaking.
  • Onboarding new team members and reducing the learning curve remain ongoing challenges for the team, and they aim to develop tools and libraries to simplify the process.

Deep dives

The Challenges of Building and Maintaining Data-Related Products for Online Video Games

Ian Schwier, an engineer at Riot Games, discusses the role of the Data Central team in building and maintaining data-related products for video games, specifically the League of Legends game engine. The team collects and analyzes data from players, game servers, and microservices, which is then ingested into a Hive data warehouse via Kafka and S3. They leverage Delta tables, Databricks, and airflow for data processing and orchestration. The team focuses on both traditional data analysis and machine learning, using the data to drive decision-making in areas such as matchmaking, player behavior, and game recommendations.

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