Mihir Sheth has been a part of Santa Monica Studio since 2012. After doing a bit of work on God of War Ascension, he was a part of the combat team on God of War (2018), a combat lead on God of War Ragnarok, and most recently a co-director of God of War Valhalla. In today's interview he shares never before told stories about the challenges making God of War Valhalla.
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