

Seggotan's Anvil – Dragon Empire Prep Session 35
12 snips Aug 22, 2025
Mike dives into his preparations for the upcoming Tales of the Valiant campaign, celebrating a recent victory against a void creature. The discussion turns to key player choices, like thwarting a biological weapon and the twists of teleportation. Tensions rise as adventurers confront Dragon Empire tax collectors with moral dilemmas involving displaced children. Insights into organization, creature types, and treasure generation take center stage, providing invaluable tips for a smooth gaming experience.
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Players Destroy A Dangerous MacGuffin
- The players refused to keep a queen-larva biological weapon and destroyed it before an absent player returned.
- Din's body exploded and left a psychic shard and a helm of teleportation found by the party.
Shift Threats For High-Tier Play
- High-tier abilities like flight, invisibility, and teleportation change what counts as risk and require different threats.
- GMs must shift challenges to match superheroic capabilities instead of using low-tier hazards.
Players Focus On Dragon Hunting
- The party's primary motivation is killing dragons rather than engaging in dragon-empire politics.
- Their goals will drive organic faction conflict rather than GM-forced manipulation.