
Teaching in Higher Ed Go Somewhere: A Game of Metaphors, AI, and What Comes Next
Nov 20, 2025
Discover the fun behind the card game Go Somewhere, designed for playful discussions about serious topics. Bonni Stachowiak emphasizes using metaphors to explore the impact of AI on education and personal identity. The game encourages creativity and collaboration through a Pictionary-style round, allowing teams to express their interpretations of AI. Reflect on values and actionable steps in the final round, ensuring that learning and growth continue beyond the game. Tune in for valuable insights and resources on navigating AI in educational spaces.
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Episode notes
Game Sparked Vulnerability And Play
- Bonni describes facilitating Go Somewhere at over ten universities and conferences to introduce AI topics playfully.
- Participants often laugh and show vulnerability while exploring serious identity and teaching concerns about AI.
Map AI Onto Existing Digital Skills
- Bonni frames AI as a layer over an existing digital skills map to show interaction points with teaching tasks and identity work.
- Using a map reduces disorientation and clarifies where AI might impact finding, creating, or communicating knowledge.
Five Elements Of Critical AI Literacy
- Critical AI literacy must include technical understanding, bias recognition, ethics, prompting, and assessing appropriate use.
- Maha Bali's model expands the literacies needed beyond simplistic AI-skills frameworks for jobs or professions.



